Thursday, March 30, 2017

[D&D] My AD&D Canon

A huge volume of material has been published for D&D over the decades, but there's only a small subset of that stuff that I actually have any interest in or bother paying any attention to - pretty much only 1st edition AD&D stuff written by or under the direction of Gary Gygax. If it's not on this list, even if it's by an author or was published by a company that is on the list, then I'm really not interested in talking or hearing about it.

Rule Books:
Dungeons & Dragons (by Gary Gygax & Dave Arneson, TSR, 1974)
Greyhawk (by Gary Gygax & Rob Kuntz, TSR, 1975)
Monster Manual (by Gary Gygax, TSR, 1977)
Players Handbook (by Gary Gygax, TSR, 1978)
Dungeon Masters Guide (by Gary Gygax, TSR, 1979)
Fiend Folio (by various, ed. Don Turnbull, TSR, 1981)
Monster Manual II (by Gary Gygax, TSR, 1983)
Legends & Lore (by Jim Ward & Rob Kuntz, TSR 1984 - revision of Deities & Demigods (TSR, 1980))
Unearthed Arcana (by Gary Gygax, TSR, 1985)
AD&D Companion (collected and edited by me; unpublished)

Supplements and Play-Aids:
The Rogues Gallery (by Brian Blume, David Cook, & Jean Wells, TSR, 1980)
Outdoor Geomorphs Set 1: Walled City (by Gary Gygax, TSR, 1977)
Cities (by Steven Abrams & Jon Everson, Midkemia Press, 1979)
CDD4: Encounter Reference (by Scot Hoover,, 2008)

World of Greyhawk resources:
The World of Greyhawk (by Gary Gygax, TSR, 1983)
Saga of Old City (by Gary Gygax, TSR, 1985)
Artifact of Evil (by Gary Gygax, TSR, 1986)
Night Arrant (by Gary Gygax, New Infinities, 1987)
El Raja Key Archive (by Robert J. Kuntz, TLB Games, 2016)
[assorted Greyhawk-related content published in Dragon magazine during Gary Gygax's tenure at TSR that wasn't included in the boxed set, including the "Greyhawk's World" series by Gary Gygax & Rob Kuntz, the "Suel Pantheon" series by Lenard Lakofka, the story "At Moonset Blackcat Comes" by Gary Gygax, and a few other miscellaneous bits and pieces - I've got printouts of all these things compiled into a couple of folders]

Campaign Adventures (my favorites):
D1-2: Descent into the Depths of the Earth (by Gary Gygax, TSR, 1981 - collects D1: Descent Into the Depths of the Earth (TSR, 1978) and D2: Shrine of the Kuo-Toa (TSR, 1978))
D3: Vault of the Drow (by Gary Gygax, TSR, 1978)
EX1: Dungeonland (by Gary Gygax, TSR, 1983)
EX2: The Land Beyond the Magic Mirror (by Gary Gygax, TSR, 1983)
G1-2-3: Against the Giants (by Gary Gygax, TSR, 1981 - collects G1: Steading of the Hill Giant Chief (TSR, 1978), G2: Glacial Rift of the Frost Giant Jarl (TSR, 1978), and G3: Hall of the Fire Giant King (TSR, 1978))
S1: Tomb of Horrors (by Gary Gygax, TSR, 1978)
S4: The Lost Caverns of Tsojcanth (by Gary Gygax, TSR, 1982 - revision of The Lost Caverns of Tsojconth (Metro Detroit Gamers, 1977))
T1-4: Temple of Elemental Evil (by Gary Gygax & Frank Mentzer, TSR, 1985 - includes T1: The Village of Hommlet (TSR, 1979))
WG4: Forgotten Temple of Tharizdun (by Gary Gygax, TSR, 1982)
WG5: Mordenkainen's Fantastic Adventure (by Robert J. Kuntz & Gary Gygax, TSR, 1984)
WG6: Isle of the Ape (by Gary Gygax, TSR, 1985)
Garden of the Plantmaster (by Robert J. Kuntz, Creations Unlimited, 1987)

Other Adventures (ones I don't like quite as well, or that don't quite fit the campaign, or that I think work best for "one off" play):
A1: Slave Pits of the Undercity (by David Cook, TSR, 1980)
A2: Secret of the Slavers Stockade (by Tom Moldvay & Harold Johnson, TSR, 1981)
A3: Assault on the Aerie of the Slave Lords (by Allen Hammack, TSR, 1981)
A4: In the Dungeons of the Slave Lords (by Lawrence Schick, TSR , 1981)
C1: Hidden Shrine of Tamoachan (by Harold Johnson & Jeff Leason, TSR, 1980)
C2: Ghost Tower of Inverness (by Allen Hammack, TSR, 1980)
I1: Dwellers in the Forbidden City (by David Cook, TSR, 1981)
I9: Day of Al'Akbar (by Allen Hammack, TSR, 1986)
L1: The Secret of Bone Hill (by Lenard Lakofka, TSR, 1981)
L2: The Assassin's Knot (by Lenard Lakofka, TSR, 1983)
L3: Deep Dwarven Delve (by Lenard Lakofka, TSR 1999)
S2: White Plume Mountain (by Lawrence Schick, TSR, 1979)
S3: Expedition to the Barrier Peaks (by Gary Gygax, TSR, 1980)
Dark Tower (by Jennell Jaquays, Judges Guild, 1979)
The Abduction of Good King Despot (by Will & Schar Niebling & Russ Stambaugh, New Infinities, 1987)
Necropolis (by Gary Gygax, GDW, 1992)


  1. It's good to see a blog with a 1st edition AD&D focus. I like the list. For the TSR product, it's nearly identical to what I would've included. I'd probably have a separate heading for UA, because I don't like a lot of what is in the Player's section. I think you're generous to WG6, but I see all the rest of the Gygax modules are in that section, so that makes some sense. I'd also add Q1 to that 2nd list. Even if it doesn't live up to what comes before, I think it makes the cut. I'm looking forward to more posting.

    1. I just re-read WG6 (after watching Kong: Skull Island, naturally) and liked it a lot better around this time than I'd remembered. The two pages of read-aloud text are still really unfortunate, and there seems to be an editorial mix up between Giant Carnivorous Apes and Gargantuan Apes, but aside from that it struck me as vary solid, and very, very Gary-flavored. Q1 I'm biased against because it's such a letdown and stylistic shift from what came before, and I know that backstory (that it's not how the series was supposed to end). On my "someday" project-list is to try to write a "new" Q1 that lines up more with what Gary said he originally had planned that never came to be.

  2. Sounds like when we convince you to come to GaryCon sometime, Trent, we should have a good long chat at the bar with Paul Stormberg about his T2/Q1 research!


  3. Trent, would you be angling more towards the EEG and the Sunless Sea in your Q1 envisioning, or more of a redesign of the Demonweb Pits, with a more Gygaxian tone?

    1. The former. Dark rites on the shores of the Sunless Sea aimed at awakening the sleeping Elder Elemental God. If that happens, the only hope for survival is, ironically enough, to seek the aid of and team up with Lolth. Full-scale civil war in the underworld, with our heroes trying to play both sides against the middle and get out with the lives (and maybe some treasure...)

    2. After all these years, I'm only now realizing that the EGG was a pastiche of Cthulhu. Talk about being slow on the uptake!

      And the scenario you just provided would have made a fantastic novel.