Tuesday, August 1, 2017

[D&D] Eudaimones

EUDAIMON

FREQUENCY: Very rare
NO. APPEARING: 1-3
ARMOR CLASS: 2
MOVE: 9”/15” (MC: B)
HIT DICE: 3+3
% IN LAIR: 5%
TREASURE TYPE: Q, X
NO. OF ATTACKS: 1
DAMAGE/ATTACK: Special
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 35%
INTELLIGENCE: Genius
ALIGNMENT: Chaotic good
SIZE: S (2-3’)
PSIONIC ABILITY: 51-75
Attack/Defense Modes:
BC/FGH
LEVEL/X.P. VALUE:
V/290 + 4/hp

Eudaimones (also known as agathodaemons or genii) are free-willed, benevolent spirit-beings that are native to the Upper Outer Planes of chaotic good but are also known to wander the Prime Material Plane. They are friendly with, and may occasionally be found dwelling among, fairy-folk and nature spirits (brownies, nymphs, pixies, sprites, sylphs, etc.) or gray elves, but are especially drawn to the company of humans.

A eudaimon who has an enthusiastically friendly reaction to a human or halfling (per the Reaction Table) may (base 25%) choose to attach itself and grant its blessing to that individual. Such blessings are minor benefits, generally of about the same power-level as a Knack (q.v.), that function when the eudaimon is within 24” of its mortal partner. Each eudaimon can only grant a single type of blessing, and each one’s blessing is unique. Examples of typical blessings include: +2 on one particular type of saving throw, +5% on reaction rolls, +10% with a particular skill, natural healing at double normal rate, increased endurance, infravision, ability to speak with animals, and so forth. Eudaimones will never choose to partner with or bestow their blessings upon any character who already has a bound familiar.

While bonded, the eudaimon and its partner have a mental link and can communicate with each other telepathically. Eudaimones tend towards chattiness and will often offer advice to their partners, however despite their high intelligence they are very rash and impulsive, with a wisdom rating of low-average, so their advice will often not be practical or useful.

Eudaimones are flighty and capricious and without notice may decide to leave their current mortal partner to seek the company of a new one. Each game week a check is made on 2d6, with a cumulative +1 adjustment per week after the first which the eudaimon and character have been bonded, and on a result of 7 or higher the eudaimon will depart and the benefits of the blessing will be lost. They are, however, vain and subject to flattery, so every 50 g.p. of value sacrificed on behalf of the eudaimon (by, for instance, buying and burning incense) grants a -1 modifier to that week’s check. Nevertheless, the eudaimon will always depart on a roll of natural 12. Should a eudaimon ever be slain while partnered with a character, that individual is cursed – not only will no other eudaimon ever partner with the character, but he or she will also suffer a permanent (barring a wish) penalty – generally the reverse of the slain eudaimon’s blessing. 

Eudaimones are occasionally also sent by chaotic good deities to serve favored mortal followers as a reward for special faith and service. In such cases, the eudaimon will serve until slain or recalled by their divine master or mistress and no loyalty checks or sacrifices are required (to the eudaimon itself – however, it is advisable for the character to make sacrifices and tributes to the deity who sent the eudaimon in order to demonstrate his or her continued faithfulness and service).  

Eudaimones are peaceable and non-violent by nature and will generally only attack if threatened. However, they bear special enmity against imps, quasits, and grimlings and will attack any such beings they encounter on sight.

Eudaimones carry small bows (9” range) with a variety of different magical arrows: sleep arrows (as per a pixie or sprite, but with -4 on the victim’s saving throw), arrows that create the effects of the emotion spell (Fear, Hate, Hopelessness, or Rage) for 2-8 rounds, and arrows that dispel evil. Eudaimones can use the following spell-like abilities at will, at 5th level of ability: become invisible, becoming ethereal or astral, charm person, detect evil, and polymorph self into the form of a small animal such as a cat, crow, frog, mouse, owl, or rabbit. Eudaimones have the following psionic disciplines at 5th level of mastery: animal telepathy, empathy, and precognition. Eudaimones are immune to cold, poison, and energy draining and do not require food or water. Once per day, a eudaimon may attempt to gate in aid, with a 50% chance of the call being answered by 1-4 foo dogs (50%), 1-2 foo lions (40%), or a titan (10%).

Description: In their natural form, eudaimones appear as healthy human infants or children with small, feathered wings. They are typically rosy-cheeked and curly-haired and their eyes sparkle with preternatural intelligence and wit.

3 comments:

  1. Thats a good addition to special familiars. I've had similar looking mythical creatures in that category of tutelary spirits (genii) in my campaign but more random in powers by association with people, places and things but these are a good universal take on the myth with room for more growth and variants ("greater", rulers, etc)

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