Sunday, December 2, 2018

[D&D] Three new cleric spells

Three new spells available exclusively to clerical devotees of the campaign's "god of wine" or other equivalent figure (Aegir, Dionysus, Inari, Ninkasi, Olidammara, Osiris, Siduri, St.Brigid, etc.):

Transmute Water to Wine (Alteration) Reversible

Level: 1                     Components: V, S, M
Range: 1”                   Casting Time: 1 round
Duration: Permanent Saving Throw: None
Area of Effect: 1 gallon/level

Explanation/Description: Use of this spell will transmute the appropriate quantity of water into a like amount of high quality, and highly intoxicating, wine (or other alcoholic drink - beer, mead, sake, spirits, etc. - depending upon the circumstances and particular flavor of the campaign). If the cleric so chooses, and specifies at the time of casting, the water can be transformed into any particular type or variety of wine or alcoholic drink. Water which was polluted, contaminated, or otherwise non-potable will also be purified (as per the 1st level cleric spell purify food & drink) by the transformative process of this spell.  The material component for this spell is a single drop of wine (or beer, spirit, etc.). The reversed form of this spell, transmute wine to water will transform the specified amount of wine (or other alcoholic drink) into ordinary, and completely non-intoxicating, water.

Create Wine (Alteration)

Level: 2                     Components: V, S
Range: 1”                   Casting Time: 1 round
Duration: Permanent Saving Throw: None
Area of Effect: 1 gallon/level

Explanation/Description: Except as noted above, this spell is effectively identical to the 1st level cleric spell create water. The wine created is of exceptional quality and highly intoxicating. If the cleric so chooses at the time of casting, he or she may specify any particular type or variety of wine (or other alcoholic drink - beer, mead, sake, spirits, etc.) to be created.

Remove Intoxication (Alteration) Reversible

Level: 3                      Components: V, S
Range: Touch              Casting Time: 5 segments
Duration: Permanent Saving Throw: Special
Area of Effect: Creature touched

Explanation/Description: Use of this spell instantly removes any and all effects of intoxication caused by alcohol, narcotics, or other similar substances, from the recipient. The reversed form of this spell, intoxicate, requires a “to hit” roll against an unwilling recipient, who is also allowed a saving throw. On a successful save the recipient is considered moderately intoxicated (with all effects as described on DMG pp. 82-83), and on a failed save is considered greatly intoxicated (ibid). Recovery time from this state is as indicated in the DMG (i.e. 2-4 hours for moderate intoxication, 4-6 hours for great intoxication) - barring use of another remove intoxication spell, of course.

1 comment:

  1. Its definitely "quasi-Christian", at least the first two, like the cleric class in general is a Christian medieval priest who just avoids being it directly.

    Now the ramifications of the third spell might get someone ticked....

    "Hey! I paid for that stupor!" ;)

    ReplyDelete