Sunday, November 5, 2023

Next session (#6)

 The party was short-handed again today (as Elden the magic-user wasn’t able to make it), but with almost everybody at 2nd level (and Kronk the cleric at 3rd) they were feeling confident enough to carry on, and had a dramatic but successful expedition:

Cast of characters;

Kronk - Gnome Cleric 3 (Boreon)

Grain Tobblefoot - Gnome Thief 2

Thron Hammersmash - Half-orc Fighter 2

Tares - Elf Cleric 2 (Boreon)

Thorn - Half-elf Ranger 1

As they were preparing their next incursion into the Salt Mine dungeons they learned that strangers have been making inquiries about them in Creektown and that they need to keep a low profile and possibly relocate to someplace safer. Arriving in the dungeon they learned that people have also inquired about them with Lumph the ogre and apparently bribed him with brown lotus powder.

With that ominous warning the group decided to avoid the area where the lotus smugglers are known to congregate and instead headed down the back stairs they had discovered to the area where they had previously fought the sun-spiders. Exploring around that area they met another wandering sun-spider and finally encountered the fox-people (who were generally hostile). Deciding to avoid their area they instead explored the northern part of the level, where they had a close call with some shadows, an even closer call with some poisonous spiders (and learned about the unforgiving nature of poison in 1E, but also that holy water has an alternate use - and a reminder about the value of joss factors), and decided some scorpions weren’t worth the risk, but also found and looted a secret alchemical laboratory. 

However, as their explorations took them further south they accidentally triggered an alarm alerting the fox-people, including an illusionist who caused a lot of havoc before they were able to defeat him (but at the cost of Grain the thief again being knocked below 0 hp). Fleeing back to their secret hideaway to regroup, they realized that in order to get back to the surface they had to either explore new areas in hopes of finding another exit, cross back through the realm of the sun-spiders, or back through the realm of the fox-people. A well-deployed silence spell from Kronk the cleric allowed them to successfully sneak past the latter and make it out. 

Back at home they used a detect magic spell on several jewels and other loot they had recovered hoping for magic items, but not finding any, decided to sell it all off through a fence they met in town, and learned another lesson about the high GP/XP value of jewelry (to the tune of 1600 XP apiece). This was enough to bring Thorn up to 2nd level, Thron and Tares to 3rd, and Grain (who had pocketed another 1000 GP necklace) not only to 3rd but with enough leftover that she would have hit 4th if only the rules allowed it.

With most of the party now at 3rd level and the party MU expected to return we’ll see what they decide to do in the next session on November 19th. 



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