Showing posts with label Narwell. Show all posts
Showing posts with label Narwell. Show all posts

Sunday, October 22, 2023

Playtest Session #5

Action-packed session today, which was nice after two kind of flat ones in a row. Back at full strength, the group ventured back into the Perlammo Salt Mines first to get done well-deserved revenge upon the best of stink bugs who had almost wiped them out the week before, and then to take on the encampment of goblins who were the only significant encounter area remaining on the first level. 

Cast of characters:

Kronk - Gnome Cleric 2 (Boreon)

Grain Tobblefoot -Gnome Thief 2

Thron Hammersmash - Half-orc Fighter 1

Tares - Elf Cleric 1 (Boreon)

Elden - Human Magic-user 1

Thorn - Half-elf Ranger 1

The two players who’d missed last session were forced to roll on the Character Catch-up table in Midkemia Press’s Cities to determine what befell them during their downtime, and it was nothing good: both were mugged and lost their cash on hand, Thorn was also scammed and lost 1/3 of his banked money and Elden learned that his father had died but was too broke to travel to attend his funeral. So, facing desperate financial straits, they decided to rejoin their adventuring companions. 

Scouting around the goblin hideout they managed to keep the goblins’ wolves quiet, used a sleep spell to eliminate the first set of guards, made quick work of another set, barricaded the door through which reinforcements were approaching, got into a bloody but ultimately successful brawl against the goblin bosses, and ended up finishing off the last of them in a two-front battle. 28 goblins in all were sent screaming to the Nine Hells. 

Looting the boss’s chamber they recovered some minor treasures and a mysterious and very heavy wizard-locked iron chest. They also found four cowering non-combatant goblin cooks who they interrogated and then dispatched, which inspired two of the party to change their alignment to Chaotic Neutral.  

Thorn the ranger convinced his companions to fire the captive wolves and led them out of the dungeon and then, heavily laden with treasure, they made their way back to town. 

Alas, the combat XP and bulky but not-especially-valuable treasure wasn’t enough to bring them up to 2nd level (with Elden the magic-user painfully coming up 18 XP short). However, they had recovered a letter from the goblin boss that they were unable to decipher (though they did determine in was in the Chaotic Evil alignment language) and decided it was worth paying Geromini, their NPC magic-user friend in town, to cast Comprehend Languages on it. Once translated, the letter gave them the password to open the chest, which was filled with 50 gold ingots, intended as a bribe from the Goblin King of the Palm March to the chieftain of the Blue Goblins of Melonath Falls, and the value of this haul turned a break-even expedition into a major victory, worth enough XP to level up not just Elden but also Thron, Tares, and Kronk (to 3rd). Only Thorn the ranger still fell a bit shy.

Next session is on November 5th. Having effectively cleaned out the first level of the mines we’ll see where they decide to go next - whether to the lower levels of the mine or one of the several other areas nearby they’ve gathered rumors about. 

Edit: Fun addendum - while we were playing one of the players got a text from her sister who was attending GsmeHoleCon (in Madison, WI) that she was at that same moment playing in a game run by Luke Gygax (5E, I assume, but still pretty neat). Alas, their story didn’t have the same happy ending ours did: their party got TPKd. 

Wednesday, February 16, 2022

Melonath Falls Rumors

 Last summer I wrote an AD&D adventure (actually an extract from a larger work-in-progress) called "Melonath Falls" and submitted it to Prince of Nothing's "No Artpunk" Contest where it ultimately placed as the runner-up and is now available for purchase (only as a pdf, alas) with the proceeds going to charity (for the time being - eventually it will become a free download instead, but don't wait for that). I wrote the adventure quickly and didn't get a chance to playtest it prior to submission - what I submitted is effectively a first draft - but since Prince liked it I let him publish it more-or-less as-is 

Not everybody liked it as well as he did, and one of the complaints was that I didn't provide enough aids to make it easy to run. In an attempt to rectify that (and as an aid to myself because I might finally be running it myself sometime soon) I came up with and am presenting here a table of rumors to help get a party of adventurers oriented and provide a bit more info about the place and inhabitants before they get dropped into the deep end.  

The "core" hook for the adventure is that the PCs have been adventuring (or otherwise spending time) in the town of Warnell and have learned from the locals about Melonath Falls, a spectacular 400' tall waterfall in the forest about a day's travel north of town and famous local landmark. In addition to being a spectacular sight in itself there are also known to be caves behind the falls and it has come to the party's attention that a band of "blue goblin" bandits who have been causing trouble in the area (attacking merchants and travelers along the river) have established a base there. So the party has either decided on their own or been sent by the government of Warnell (as suits the circumstances of the campaign) to scout and explore the area, see what the blue goblins are up to and what their strength is, and to hopefully put an end to their depredations and even recover some of the stolen trade goods if possible.

Beyond that, each PC gets one roll on the following table. It's likely multiple PCs will hear the same rumor (though the DM is free to make minor alterations to obscure this, if desired) and they can share their info with the other players or keep it to themselves. Spending an evening bar-hopping (and 10-60 g.p. on drinks and tips) allows another roll, but only if the players specifically ask about the possibility (don't volunteer it).

Roll 2d6 (-1 for Lower SEC characters; +1 for Upper SEC characters)


2 (or -) Within the highest cave behind the falls is a shrine to a forgotten river god (T)

3 The tribe of blue goblins dwelling in the caves behind the falls are particularly favored by their patron rat-god (T)

4 A giant catfish dwells in the pool beneath the falls (T)

5 The blue goblins in the caves behind the falls are led by a human magic-user (F)

6 The caves behind the falls are all connected to each other via secret passages (B)

7 There are multiple caves behind the falls, including at least one underwater cave (T)

8 Blue goblins are behind the local lotus blossom smuggling ring (B)

9 The blue goblin bandits are in league with a local wine merchant who is siccing them on his competitors in order to corner the local market (F)

10 The blue goblins are magic-resistant due to eating fungi that grow in the caves (F)

11 The blue goblins in the caves behind the falls are allied with a gang of rat-people (T)

12 (or +) Boss Bowlton’s [i.e. the lord-mayor of Warnell] missing daughter was kidnapped by blue goblins (B)


T = rumor is true

F = rumor is false

B = rumor is partially true but also contains a substantial false component