Showing posts with label news. Show all posts
Showing posts with label news. Show all posts

Tuesday, September 2, 2025

Zock Bock Radio return engagement

 German AD&D superfan and podcast host Settembrini (who already had me on his show a couple-three years back) recently completed a two-year-long run through the famous/infamous Temple of Elemental Evil module and in celebration of that invited me back onto the show for a long (too long?) discursive conversation about all things TOEE - its history, its merits and flaws, and both of of experienced playing through it. I had fun recording it but cant vouch for how entertaining listening to it will be for anyone not as deeply into the weeds of this stuff as the two of us. But hey, all you have to lose by listening is a few hours of your life! Check it out here: https://pesa-nexus.de/2025/09/02/episode-63-english-the-temple-of-elemental-evil-w-trent-smith/

Wednesday, June 11, 2025

Brink of Calamity “deal of the day” at DriveThruRPG for June 12th

Hi all,

Quick note to let everybody know that Brink of Calamity is going to be the DriveThruRPG “Deal of the Day” on Thursday June 12th. PDF will be priced at $6 (60% off the regular price of $14.99) and I’ll also manually reprice the print edition to have the same margin (I can’t reduce the fixed printing costs but it should be around $16).

If you haven’t bought it yet, or know somebody you think might be interested in buying it, tomorrow will be the day to do it. 

Saturday, March 29, 2025

Brink of Calamity live for sale!

As of about 15 minutes ago Brink of Calamity is finally live for sale at DriveThruRPG in both (softcover) print and pdf versions. Note that DriveThruRPG is increasingly their print costs substantially on April 1st and the price of the print version of this book will go up by $3 to compensate (from $22 to $25), so if you're planning to buy the print version and want to save $3 you should place your order today, tomorrow, or Monday at the latest.

Since the adventure assumes you're using the rules and content from The Heroic Legendarium anyone who doesn't already have that should consider buying the pdf bundle that includes both titles at a substantial discount over buying them separately.

This book has been long in gestation and I had doubts at several points whether I would ever get it across the finish line (and I suspect some of you readers did as well) but I'm pretty happy with the way it turned out and hope people who read about the Perlammo Salt Mines on Prince of Nothing's blog way back in September 2022 will consider it to have been worth the wait. 

Also, while I'm here, I wanted to note for posterity that at some point last fall The Heroic Legendarium became a Gold bestseller at DriveThruRPG (meaning over 500 paid sales on their platform), which is pretty nice. I'm surprised by how it continues to sell, and actually sells as many or more copies per month now as it was 2 years ago, which I can only assume is coming 100% from positive word of mouth because I'm certainly not doing anything to promote it.

Thursday, January 23, 2025

Brink of Calamity proofs ordered

Hello, blog family. It’s been a minute. I’m happy to inform you all that I’ve just ordered a proof copy of Brink of Calamity from DriveThruRPG. When I receive it, assuming it doesn’t look like total ass, it will go live for sale. About 18 months later than originally intended but, hey, we all do our best. 

It’s 180 pages (about 30 of which are a revised/expanded version of Melonath Falls, the rest new) and will be $14.99 in pdf or $21.99 for softcover print (+ pdf for nothing extra - if you get the print version you’ll also want the pdf to print out table copies of the maps because they’re in the back of the book so using them in play would be a hassle). It includes all of the art Gabor Lux commissioned for the Hungarian-language version of Melonath Falls plus a bunch of PD stuff and some material from my late father’s sketchbooks but nothing AI-generated. About half of the maps (including a really beautiful wilderness map) were drawn by Sean Stone, the rest are by me (alas) - the dungeon maps were rendered with DungeonScrawl but the town and building maps and dungeon cross-sections are scans of my hand-drawn originals, which will hopefully be at least legible (we’ll see when the proof arrives). 

The playtest campaign is still going (session #29 coming up next week; the PCs are mostly 5th & 6th level now) so there’s a LOT to play through here, but hopefully there’s enough modular stuff that people who don’t want to commit to running the entire campaign will be able to strip-mine out for their own games. 

I put a lot of love and effort into writing and producing this thing and am pretty proud of how it turned out and excited that it’s so close to the finish line. I hope you’ll buy it when it goes live and enjoy reading and playing it. 

Update 2/6/25: the proof copy arrived. The good news is that 99% of it looks great - all of the art rendered really well, the inner margin is tight but not fatally so, the formatting looks decent. The bad news is that, as I feared, the hand-drawn maps aren’t legible so they will need to be redone - at least re-scanned, possibly re-drawn - and then the whole thing needs to go back through the upload and approval process so unfortunately it’s probably not going to go live for sake for another month or so. Ugh. Sorry if I got people’s hopes up. I was really hoping it would come out okay but it didn’t. 

Friday, April 12, 2024

Session #12 & Adventure Sites Compilation

Firstly, I wanted to let everybody know that Adventure Sites I by Coldlight Press is now available as a free download on DriveThruRPG. It includes my own "St. Durham's Home for Wayward Youths" which is set in the same area as Melonath Falls and Brink of Calamity (but will not be included in the latter work, only by reference to this compilation) along with seven other old-school D&D-compatible adventure sites each designed to be inserted with minimal effort into an ongoing campaign and to provide one or two sessions' worth of entertainment (there was a strict size-limit of no more than 2 pages of text plus one page of maps per site). I'm honored to be included among the other authors as one of the top 8 entries in a recent contest, and the price is right so there's no reason not to grab a copy of this and see what you might be able to use in your own games.

On to other business, session #12 of my ongoing Brink of Calamity playtest was held last weekend. Because two players canceled at the last minute and the remaining players were hesitant to engage in any heavy exploration short-handed I shifted gears a bit and decided to lean heavily into Grain the thief's wedding (which had been set up by a random "character catch-up" roll a few sessions back) and use it as an opportunity to introduce a bunch of the NPCs and plot-hooks that I had tied to the Casino chapter of the book, which the players had heretofore been utterly uninterested in engaging with. We had already determined that Grain's spouse-to-be works in the casino as an "elvish impersonator" (whatever exactly that means), so since the casino is also/technically a Temple of Boreon (god of luck and chance), it made sense that the wedding would be held there and some of the casino regulars (i.e. my detailed NPCs) would attend.

PCs in attendance:
Grain - gnome thief 4
Thron - half-orc fighter 4
Thorn - half-elf ranger 3
Tares - elf cleric of Boreon 4
Eldin - human magic-user 4
Glyptus - human fighter 1 (henchman of Eldin)

Among the attendees were the following:

The casino proprietor and Boreon priest Bix Grimaldi, his assistant Carlos, and second assistant Elayne. Elayne is the cleric who who already serves as mentor/trainer to the two cleric PCs so she was already familiar. Through observation of Bix, they noticed that he doesn't actually seem to do much priestly stuff, leaving all of it to his two assistants, which came to a head when he was performing the wedding ceremony but fumbled the vows and had Carlos step in to complete the ceremony. Since prior to the session starting, while waiting for the other players to arrive, I had rolled up stats for Vylma the bride-to-be and determined that she is a mountebank (as per The Heroic Legendarium) and the players learned about the class and that one of their abilities is "impersonation," the players have begun to suspect Bix may also be less than he appears...

Boss Taggart, his half-ogre bodyguard, and a friend Franciscus, a visiting merchant. Taggart is the extremely wealthy proprietor of the lumber mill in the village of Veirona and is considered a VIP around the casino. Rumor says he is at least partial owner of the casino, which is why he was able to just show up at the wedding uninvited. Franciscus the merchant has recently arrived in town from the nearby town of Haven ostensibly to arrange a large purchase of lumber, but Thorn the ranger thought he looked familiar, and eventually recognized him as one of the men seen leaving the Perlammo Salt Mines in the last session. These three mostly stuck to themselves, whispering to each other.

Geromini, the curio-shop owner and mentor/trainer to the PC magic-user. He was revealed to be a sloppy drunk and compulsive gambler.

Sheilah, a warrior-princess from the town of Amazona, accompanied by several servile bondsmen. She was there mostly to cause trouble for any PCs who attempted to flirt with her but nobody took the bait so she ended up getting into an altercation with Geromini instead.

Loras Flaxentop, halfling professional gambler, with his pet spider-monkey. The monkey caused assorted mischief including at one point almost making off the with the wedding rings.

Mr. Stearns, distinguished older gentleman traveler from "the west" accompanied by his two adult daughters, Giuliana and Rafaella - the former of whom is plainer but friendly, the latter beautiful but cold. Mr. Stearns took immediate interest in Tares the cleric'c glowing blue crystal staff and wanted to know where he had acquired it, which they did not tell. He warned them that he was sensing an aura of evil from it. At one point a waiter spilled a drink which Mr. Stearns immediately caught, displaying amazingly (superhumanly?) fast reflexes. He also inquired whether the party had been doing any exploring in the elf-woods and when they shared the rumor they had picked up last session about the village of man-eating elves he became very intrigued and was seen flashing a sign to his daughter in Rafaella in thieves' cant telling her to watch this group.

Despite the party having left an invitation in his erstwhile lair within the Salt Mines, they were disappointed that their ogre pall Lumph did not show up. Glyptus the henchman also declined his invitation, stating that he prefers to steer clear of the casino and has had some run-ins with the people there. The party has heard rumors about an underground fight-club at the casino and are pretty convinced both that Glyptus was once a fighter there and that Lumph is there currently (but don't seem all that interested on doing any sort of follow-up investigation).

Midway through the ceremony there was a brief interruption by Boss Taggart's factotum MacDougal (who the party had previously met) who hurried in and whispered something quickly to his boss, who showed some alarm at the news. He quickly shared word with his bodyguard and guest and all four of them quickly departed. Later in the evening rumors began spreading through the crowd that a party including Lord Mayor Bowlton's daughter Liesl was en route to Taggart's manor in the village of Veirona but has failed to arrive, causing considerable distress to the Lord Mayor and his confidantes.

Grain the thief was disappointed to learn that the ring of invisibility she found last week has the unfortunate side-effect of draining away her strength and constitution, and was forced to pay almost the entirety of her savings to date (including her bridal dowry) to purchase a remove curse and dispel magic combo from Carlos the priest, even at "friends and family" rate. However, she decided to keep the ring anyway, figuring that once the PC clerics (both currently 4th level) hit 5th level and are able to cast those spells that it will still be worthwhile to have the invisibility option, especially if she only wears the ring for an hour or two. 

Thorn the ranger, who has a Quirk allowing him to speak with birds, also took delivery of a trained hawk that he had ordered several weeks back.

Asking around the next morning if there was any news of the mayor's missing daughter and learning that a search was underway but no news had been heard yet, they decided to go back to the familiar Salt Mines to continue exploring around the blank areas on their map. [Some of the players were surprised that they weren't being asked to help with the search, but other players reminded them that they have gone to great lengths to keep their adventuring career on the down-low and that only a handful of people in town - mostly their mentor/trainers - have any knowledge that they are adventurers at all.] During the trip there (the mines are about 3 hours' walk from town) the hawk informed Thorn that they were being followed by someone, who they suspected and then confirmed was Mr. Stearns' daughter Rafaella. Great pains were taken to shake her off their tail, during which they learned that she also has preternaturally fast reflexes like her father. One of the players wondered aloud if perhaps they're some kind of cat-people.

Making a very roundabout way to the mines, they first checked Lumph's old quarters and found no sign that he had returned but that the wedding invitation they'd left for him was gone. ["Do you think maybe the smuggler guys found it and that's why the smuggler boss showed up at the wedding?"] Shortly thereafter, still on level one, they ran into a wandering band of janussarians who immediately attacked. Between their removable and interchangeable heads (which they also use as missiles), their unshakable morale, and damage resistance to blunt and piercing weapons, they were reminded why they had such a hard time with these guys the first time they met them down on level two. They eventually wiped the whole group out but used up so many resources doing so that they decided to make a quick retreat out of the dungeon. Instead of returning to town they decided to find the farmstead south of the mine that had been rumored to be under attack by werefoxes. Showing off the tails of the gopines they had slain in the dungeons they confirmed that the werefox attacks had stopped and were treated to food and hospitality by the grateful farmers and the session ended there. In about 5 hours of play the total net treasure haul was 0 and the total XP haul was 66 apiece, but they met a lot of new people and picked up a lot of new hooks and rumors that they will (hopefully) begin to follow up on in the next session on April 28th.

With the smaller player group and gathered around a smaller, round table which allowed us to be closer and more easily communicate it was a nice change-of-pace session with a lot of talking both in and out of character. Grain's player was especially thrilled by all the attention and extra detail she got (which included, among other things, detailing her entire family including 9 older siblings of gnome turnip farmers) and after several combat-heavy sessions I think it was a nice reminder than there's more to the game (and, specifically, to this adventure) than just fighting and looting.

Monday, August 7, 2023

Heroic Legendarium Deal of the Day

Hey y’all,

The Heroic Legendarium is the “deal of the day” today (Monday August 7th) at DriveThruRPG.com  - heavily discounted (effectively $10 off both the pdf and hardcopy versions) and featured on their front page for 24 hours (of which there are about 20 remaining). 

I’m assuming most everybody reading this already has a copy, but if you don’t (no judgment) or want to gift someone a copy or pick up a spare hardcopy or two, now is the time to do it!

Edit (8/8/23): The sale is now officially over. Final tally for the day was a bit over 100 copies, which is what it normally sells over about 9 months. I’m pretty happy with that! Big thanks to anybody who bought a copy or helped spread the word.


Sunday, July 23, 2023

Milestone achieved

Yesterday, a bit over two years after work-in-earnest began (though the original outline was actually done back in 2017), I finally finished writing up the last encounter area for my D&D adventure/campaign book (working title Brink of Calamity), officially completing the first draft. 

It ended up being even more massive that I had originally intended, with the current draft clocking in at about 133K words and 167 pages (including 20 pages of maps). The original plan was to cover levels 1-6 but a few of the tougher areas may actually go beyond that (playtesting will tell). Here's how the contents break down:

  • Roughly 8,000 square mile wilderness area with 30+ detailed locations
  • 1 detailed town & 2 detailed villages
  • 5 dungeons (including Melonath Falls and the Perlammo Salt Mines) with 16 combined levels (+ several mini-dungeon lairs)
  • 3 dragons
  • 7 new monsters
  • 4 new magic items
  • Over 130 named & detailed NPCs
  • Extensive rumor and random encounter tables
  • Dozens of potential plots and character interactions
  • Enough material to fill at least 20 sessions of play

Playtesting is still ongoing (including a couple public sessions in August if anyone reading this is in the L.A. area and interested/available), as is editing/revision/layout work, so it will be still be a while before it's actually available for sale, but for as long as this thing has been gestating and as many fits and starts as I've had writing it just having a complete draft already feels like an accomplishment, so I wanted to take this opportunity to crow about it a bit.

And, while we're here, here are a couple other small things I created recently while procrastinating over finishing up the book draft:

1) An AD&D character sheet incorporating all of my additions and house rules from The Heroic Legendarium and Foster's Miscellany. I will always love TSR's old goldenrod AD&D character sheets, but it was becoming an increasingly large hassle, especially with new (or new to 1E) players, having to tell them to ignore this and add that and to put in X where it says Y. This sheet is purely functional and doesn't have the fun graphical elements and flourishes that I love in the goldenrod sheets, but (at least IMO) their increased ease of use makes up for that. For my own games I've printed them on light blue paper.

2) Even more randomly, a sheet of Character Background Detail Tables for Twilight:2000 1st edition characters. I never owned this game in its day and just recently acquired it (and being a dyed-in-the-wool grognard I of course chose to pick up the vintage 1984 edition rather than the current one published by Free League) and mostly loved it but also found it odd and frustrating that the characters' non-military background and lives and personalities were essentially completely undefined, so I decided to fill that stuff in myself with some Mekton/Cyberpunk-style lifepath tables. I suspect later editions (which I haven't seen) also cover this stuff, rendering this exercise kind of pointless and redundant, but I had fun coming up with it so I've got no regrets.  

Friday, May 19, 2023

Heroic Legendarium is Electrum!

Today, almost exactly two years to the day after its release, The Heroic Legendarium has officially become an Electrum bestseller at DriveThruRPG, which puts it among the top 13% of all paid products on the site. This has no practical meaning, but is still pretty neat for me, proving that the book found an audience and is continuing to sell at a pretty steady clip of a couple-three copies a week that hasn’t really slowed down at all in the past 20 months or so. It feels validating for something that was produced on literally $0 budget and has received no promotion whatsoever beyond customer word-of-mouth, and that I honestly thought might sell a couple dozen copies to my friends and family and then disappear into the ether. 

If you’re one of the people who has purchased a copy (at DriveThruRPG or during the brief time it was available on Lulu) thank you very much. Your support means a lot to me. And if you’re one of those 227 people who has it on your wish list or in your shopping cart at DriveThruRPG, what are you waiting for?! Now is the perfect time to get on the bandwagon and become part of the in-crowd (and help me hit Gold)!  8) 

Tuesday, August 23, 2022

"Foster's Miscellany, Volume 1" now available for sale

As mentioned in my last post, I decided to compile the various little house rule and addition tidbits that have accumulated over the last two years since The Heroic Legendarium manuscript was completed into a 20 page pdf which is now officially available at DriveThruRPG as PWYW, under the title Foster's Miscellany, Volume I. No print option because it's only 20 pages (and only 16 of them are actual content), and probably nothing new to anybody who's been reading and downloading content from this blog, but hopefully still worth a look for anyone who liked the Heroic Legendarium (or hasn't bought it yet but would like a cheap preview - about half of the new book is Play Aids that combine HL data alongside the original canon data (class and race info, equipment lists, weapon stats) for convenience at the table.

Since it's PWYW I went ahead and made the preview the entire thing, so you can see what you'll be getting if you purchase it. 

The big adventure-campaign book is still coming eventually (progress has been slow the last month or so but I haven't given up, I swear!) but I figured this was a nice little interim thing which will hopefully be of at least a bit of interest to some folks and will also (hopefully) suffice to get me off of DriveThruRPG's "second class citizen" list where they consign publishers who've only released one title. It also allowed me an opportunity to make a little tribute on to dedication page my dad, who passed away last week, following my mom by just over 13 months (and was an easier way to keep my mind occupied than trying to be creative).

Anyway, I hope y'all will take a look and maybe find at least one or two things that you'll find worth using in your 1E/OSRIC games.

Thursday, April 14, 2022

I was interviewed for a Podcast!

This is sort of old news now (since it was posted on three days ago) but in case anyone hasn't already heard, German AD&D (and other old-school wargames) uberfan Settembrini did a 3 hour interview with me for his podcast, which is now available for your listening pleasure. I've heard from people who've listened to the whole thing (or at least claim to have) that it's not totally boring and incomprehensible, so yay! 

I haven't listened to it (because I don't think I could stand to listen to my own voice for 3+ hours) but from memory we talked about (in no particular order and tending to ramble back and forth between topics) why we like AD&D better than BX D&D, my inspirations and methods for creating The Heroic Legendarium (and the bootleg "AD&D Companion" that preceded it), what makes for good adventures and why Temple of Elemental Evil isn't one, my games with Gary in the 80s playtesting Necropolis (and my attempts at leveraging that experience to create an accurate AD&D conversion of it), using miniatures vs theater of the mind, why I like wargames but am not actually very good at them, why and how OSRIC needs to be updated, whether it's possible to make the Upper Outer Planes a location for interesting adventures, and probably some other stuff that I'm forgetting. 

It was fun having a nice long conversation with someone who shares my enthusiasm for this stuff. Maybe it will also be fun to listen in on that conversation... 

Friday, June 4, 2021

Heroic Legendarium print edition now available at DriveThruRPG

Quick note that although my book got pulled off of Lulu it is now available at DriveThruRPG in a print edition as well as the previously-available pdf. If you're one of the people who already purchased the pdf version you should have received an email including a coupon code allowing purchase of the print version at a discount (the difference between the cost of the pdf version and the cost of the print version, to cover printing costs and mirror the bundle option that wasn't available previously).

I hope everybody who's already purchased the book is enjoying it and finding things in it to use in your games, and that everybody who hasn't purchased it yet will now do so since there's no further reason to wait!

Tuesday, May 18, 2021

Heroic Legendarium available for purchase

Finally, just over 20 months after it was initially announced, The Heroic Legendarium is finally available for purchase from DriveThruRPG (pdf and eventually print as well, once I've approved the proof copy). 

This was an extended labor mostly of love, but also of frustration as I realized I utterly lacked the skills and resources to turn my Google Doc text document into a publishable book. Struggles with that ate up more than a year, before I ultimately decided to just release the book as-is and let its contents speak for themselves. Which means you'll get no art, no fancy graphics, and no advanced pdf features like bookmarks and hyperlinks. But what you will get is 154 pages of solid, gameable 1E content, almost all of it new and original (a few spells, monsters, and magic items are adapted from 1E-era sources but have been revised and modified as presented here, and in any event make up no more than about 5% of the total content). 

If you've seen the earlier (non-OGL-compliant) version of this book, copies of which I know are still being privately traded even though I stopped distributing it several years ago, you're already familiar with about two-thirds of the contents, but even so enough new content has been added to hopefully make it worth taking another look, including:

  • Three new PC races (note: the preview at DriveThruRPG includes these pages)
  • The savant class, including 68 new spells
  • Complete system for territory development and management by PCs
  • 32 new magic items
  • 49 new monsters
  • New essays on tips and tricks for players and GMs, dungeon design, and extra-planar adventuring
  • Assorted other minor additions and revisions
The page count of the new version is increased by 42 pages over the old one, but that number undersells the amount of new material because much of the earlier edition's appendix material (i.e. direct copy/paste reprints of magazine articles and monsters and magic items from modules) was removed, or at least reworked and adapted. 

The earlier version had a narrower scope of compiling uncollected Gygaxiana and recreating "lost" system additions that he had mentioned (or were reverse-engineered from his later works). The savant class still fits within that mold, but the scope of the book generally has expanded to include more of my own voice and my own preferences and is less beholden to things that Gygax may or may not have planned or intended to do. While that might make it less valuable or interesting to some people whose interest is more historical or who want to keep their games as "pure" as possible, I am also confident that my additions and modifications maintain a consistency of style and flavor with that other material and are complementary to and will fit seamlessly alongside it. Having spent more than three decades immersed in this material and style of play I have developed a pretty solid feel for it.

Therefore, I would urge everybody who enjoys (or is curious about) the original creative and design paradigm of the First Advanced Edition to check this thing out, even if you already have the earlier version, because I am sure there is at least some material within it that you'll be able to use in your games to expand and freshen them up and help keep your players engaged, entertained, and challenged. 

[And it's all been designated as "OSRIC Reference Content" so other authors and publishers are not only allowed but strongly encouraged to use this material in their OSRIC-branded adventures and supplements as long as you refer back to this book. Nothing would make me happier than to see this material picked up and adopted by others and for my contributions here to become part of the common lexicon of 1E gamers, existing ones and new ones alike.] 

Edit/update: Lulu has unilaterally pulled this title and terminated my account (and will presumably keep the ~$400 in royalties I had earned from sales to date) because they determined that the old "AD&D Companion" (which I had put up on Lulu for private at-cost sale a few years ago) "may" be in violation of their Member Agreement by including third party IP - without any opportunity to appeal or to take down the possibly-offending title while leaving other titles in place. Since that book was uploaded ~5 years ago, the timing of this account termination feels fishy, like possibly some spiteful anti-fan found a link to that private page and reported me. Sorry to anyone who placed an order through Lulu because I have no idea whether you'll actually get the book - presumably if it's already shipped you will, but if it hasn't I'd recommend contacting Lulu customer support.

Saturday, August 10, 2019

The Heroic Legendarium

Most of the 11 readers of this blog are probably familiar with the "AD&D Companion," the book of uncollected AD&D material by Gary Gygax (mostly from Dragon magazine) + original material I wrote based on or inspired by Gary's unrealized ideas and post-TSR games, that I compiled a few years ago and distributed as a pdf. I put a lot of work into that document and was pretty proud of it, but due to the nature of its contents was always leery of distributing it too widely lest I invite a Cease & Desist Letter from Wizards of the Coast or the Gygax Estate, or both.

Those same 11 readers may also remember that there was some D&D rules content on this blog (some new races, spells, monsters, magic items, etc.) that is no longer here. The two are related.

A couple months ago I began revising the Companion to remove all of the content that was directly copied from a prior source - in some cases adapting it, in other cases leaving it on the cutting room floor - as well as editing the whole thing to become OGL-compatible via OSRIC, which consisted mostly of changing references from "DM" to "GM" and not referring to AD&D or any of its rulebooks by name, but also of substituting out a few other "protected IP" terms - such as names of particular off-limits monsters, planes, locations, and characters. [A key point worth mentioning here is that in those cases where the OSRIC rules differ from AD&D - either through that work's editors' legal caution or personal preferences - I have not adapted my work to their standards and in particular have not adapted any of the alternate/substitute versions of AD&D classes found in Dangerous Dungeons (though I have pulled some names of monsters and planes from there).] Doing all of that left about 2/3 of the material from the Companion - those parts I wrote or adapted myself - all safely OGL compliant. From there I started plugging in new material I'd written since the Companion was released, as well as revising and updating the contents to reflect a couple years of additional playtesting and feedback. Some of this material has previously been posted here, but much of it is new.

That effort is still ongoing (a lot of new material exists only in rough-draft or outline form and still needs to be expanded and polished) but I'm making good progress and it seems likely at this point that within a couple of months I will have a document at least the size of the original Companion (if not larger) that consists entirely of original content - some of it adapted from other games, the rest of it original to me, but inspired by the spirit and flavor of Gary Gygax's AD&D. I'm calling this new version The Heroic Legendarium (because I obviously can't use its old name) and I think it's going to be very useful to anyone who plays AD&D or OSRIC in the manner of the original Gary Gygax-penned rules and adventures - that it really will feel like something TSR might have put out had Gary remained in control and the company not shifted directions creatively, a way for those of us who still hold onto and prefer that original creative vision to continue in that direction rather than remaining frozen in amber.

A few items from the old version are gone (Roger Moore's very long and boring article from Dragon magazine about the Astral Plane has been deleted and adapted into 2-3 paragraphs of useful info, the monsters and magic items collected from TSR's 1984-85 modules are no longer included, and neither is the Hunter class) but I feel the new material that's been added in their place all still captures the same spirit more than makes up the difference. I'm also declaring everything in the book to be "OSRIC Reference Content," so that any other OSRIC-licensed product may use and refer back to it: if someone writing an OSRIC adventure wants to use one of the classes, races, monsters, magic items, or anything else from this book they will be able to. I'm probably kidding myself about the likelihood of anyone actually doing so, but it seems kind of cool that they'll at least have the option to.

The downside (for you, not for me) is that now that I will no longer under the cloud of potential C&Ds, I'm no longer going to give it away for free - it will go up on one or more web-stores (as pdf and/or POD) and I too may get to live the dream of earning dozens of dollars as an rpg publisher. I don't have an estimated release date yet because I'm still working on the text (and haven't even begun to tackle the subsequent challenges of transforming that text into a credible publishable product) but I've made sufficient progress, and am sufficiently excited, that I wanted to share this update with all 11 of you, to let you know what I've been up to during the last few months and what's to come in the future. I hope you'll stay tuned!