Friday, November 14, 2025

Weather in the Yatil Mountains

The players in my D&D campaign will soon be headed into the Yatil Mountains in search of the lost treasure hoard of the Archmage Iggwilv (see module S4: The Lost Caverns of Tsojcanth). An adventure set among high mountain passes really calls out for guidelines for handling weather and temperature, which the published module doesn't speak to at all (except for the perfunctory inclusion of avalanches and rockslides on the random encounter table). The World of Greyhawk boxed set of course has a set of tables for determining weather, but they are famously unwieldy, at least for realtime at-the-table use. 

In order to remedy that, I made my own set of weather tables for the Yatil Mountains (similar to the weather table in Brink of Calamity which I assume all of you are familiar with - daily [or as often as you feel ike making them] rolls to determine temperature, cloud cover/precipitation, and wind speed, all scaled to match the chart in the Control Weather spell on p. 52 of the 1st edition AD&D Players Handbook) and present them here for the use of anyone else who might be considering running that adventure (or any other adventure set in an environment roughly analogous climate-wise to the Front Range of the Rocky Mountains): 

https://drive.google.com/file/d/1xPXlRu_e5sjj7ScvYYJvYKoMpDuEDjSZ/view?usp=sharing

Enjoy!

Tuesday, September 2, 2025

Zock Bock Radio return engagement

 German AD&D superfan and podcast host Settembrini (who already had me on his show a couple-three years back) recently completed a two-year-long run through the famous/infamous Temple of Elemental Evil module and in celebration of that invited me back onto the show for a long (too long?) discursive conversation about all things TOEE - its history, its merits and flaws, and both of of experienced playing through it. I had fun recording it but cant vouch for how entertaining listening to it will be for anyone not as deeply into the weeds of this stuff as the two of us. But hey, all you have to lose by listening is a few hours of your life! Check it out here: https://pesa-nexus.de/2025/09/02/episode-63-english-the-temple-of-elemental-evil-w-trent-smith/

Wednesday, June 11, 2025

Brink of Calamity “deal of the day” at DriveThruRPG for June 12th

Hi all,

Quick note to let everybody know that Brink of Calamity is going to be the DriveThruRPG “Deal of the Day” on Thursday June 12th. PDF will be priced at $6 (60% off the regular price of $14.99) and I’ll also manually reprice the print edition to have the same margin (I can’t reduce the fixed printing costs but it should be around $16).

If you haven’t bought it yet, or know somebody you think might be interested in buying it, tomorrow will be the day to do it. 

Sunday, March 30, 2025

36 units sold on day one

Not big Kickstarter-type numbers or anything but still pretty personally gratifying to me, because 1) it'a more copies than the first book sold on its first day, 2) it was enough to get me at least briefly into the Top 20 at DriveThruRPG, and 3) this earned me enough to clear my production costs. So even if I never sell another unit of this at least I won’t have lost any money on it. And that means from here on out it’s all profit, baby!

Also, a thread about the book was created at Dragonsfoot for people to share their thoughts and reactions and plans for modifying and using the content in their own games, and to ask me questions and berate me for everything they think I did wrong or stupidly. Follow this link directly to the specific thread so you don't get accidentally pulled into an acrimonious debate about the 1E initiative rules or demi-human level limits ;) 


Saturday, March 29, 2025

Brink of Calamity live for sale!

As of about 15 minutes ago Brink of Calamity is finally live for sale at DriveThruRPG in both (softcover) print and pdf versions. Note that DriveThruRPG is increasingly their print costs substantially on April 1st and the price of the print version of this book will go up by $3 to compensate (from $22 to $25), so if you're planning to buy the print version and want to save $3 you should place your order today, tomorrow, or Monday at the latest.

Since the adventure assumes you're using the rules and content from The Heroic Legendarium anyone who doesn't already have that should consider buying the pdf bundle that includes both titles at a substantial discount over buying them separately.

This book has been long in gestation and I had doubts at several points whether I would ever get it across the finish line (and I suspect some of you readers did as well) but I'm pretty happy with the way it turned out and hope people who read about the Perlammo Salt Mines on Prince of Nothing's blog way back in September 2022 will consider it to have been worth the wait. 

Also, while I'm here, I wanted to note for posterity that at some point last fall The Heroic Legendarium became a Gold bestseller at DriveThruRPG (meaning over 500 paid sales on their platform), which is pretty nice. I'm surprised by how it continues to sell, and actually sells as many or more copies per month now as it was 2 years ago, which I can only assume is coming 100% from positive word of mouth because I'm certainly not doing anything to promote it.

Thursday, January 23, 2025

Brink of Calamity proofs ordered

Hello, blog family. It’s been a minute. I’m happy to inform you all that I’ve just ordered a proof copy of Brink of Calamity from DriveThruRPG. When I receive it, assuming it doesn’t look like total ass, it will go live for sale. About 18 months later than originally intended but, hey, we all do our best. 

It’s 180 pages (about 30 of which are a revised/expanded version of Melonath Falls, the rest new) and will be $14.99 in pdf or $21.99 for softcover print (+ pdf for nothing extra - if you get the print version you’ll also want the pdf to print out table copies of the maps because they’re in the back of the book so using them in play would be a hassle). It includes all of the art Gabor Lux commissioned for the Hungarian-language version of Melonath Falls plus a bunch of PD stuff and some material from my late father’s sketchbooks but nothing AI-generated. About half of the maps (including a really beautiful wilderness map) were drawn by Sean Stone, the rest are by me (alas) - the dungeon maps were rendered with DungeonScrawl but the town and building maps and dungeon cross-sections are scans of my hand-drawn originals, which will hopefully be at least legible (we’ll see when the proof arrives). 

The playtest campaign is still going (session #29 coming up next week; the PCs are mostly 5th & 6th level now) so there’s a LOT to play through here, but hopefully there’s enough modular stuff that people who don’t want to commit to running the entire campaign will be able to strip-mine out for their own games. 

I put a lot of love and effort into writing and producing this thing and am pretty proud of how it turned out and excited that it’s so close to the finish line. I hope you’ll buy it when it goes live and enjoy reading and playing it. 

Update 2/6/25: the proof copy arrived. The good news is that 99% of it looks great - all of the art rendered really well, the inner margin is tight but not fatally so, the formatting looks decent. The bad news is that, as I feared, the hand-drawn maps aren’t legible so they will need to be redone - at least re-scanned, possibly re-drawn - and then the whole thing needs to go back through the upload and approval process so unfortunately it’s probably not going to go live for sake for another month or so. Ugh. Sorry if I got people’s hopes up. I was really hoping it would come out okay but it didn’t. 

Friday, April 12, 2024

Session #12 & Adventure Sites Compilation

Firstly, I wanted to let everybody know that Adventure Sites I by Coldlight Press is now available as a free download on DriveThruRPG. It includes my own "St. Durham's Home for Wayward Youths" which is set in the same area as Melonath Falls and Brink of Calamity (but will not be included in the latter work, only by reference to this compilation) along with seven other old-school D&D-compatible adventure sites each designed to be inserted with minimal effort into an ongoing campaign and to provide one or two sessions' worth of entertainment (there was a strict size-limit of no more than 2 pages of text plus one page of maps per site). I'm honored to be included among the other authors as one of the top 8 entries in a recent contest, and the price is right so there's no reason not to grab a copy of this and see what you might be able to use in your own games.

On to other business, session #12 of my ongoing Brink of Calamity playtest was held last weekend. Because two players canceled at the last minute and the remaining players were hesitant to engage in any heavy exploration short-handed I shifted gears a bit and decided to lean heavily into Grain the thief's wedding (which had been set up by a random "character catch-up" roll a few sessions back) and use it as an opportunity to introduce a bunch of the NPCs and plot-hooks that I had tied to the Casino chapter of the book, which the players had heretofore been utterly uninterested in engaging with. We had already determined that Grain's spouse-to-be works in the casino as an "elvish impersonator" (whatever exactly that means), so since the casino is also/technically a Temple of Boreon (god of luck and chance), it made sense that the wedding would be held there and some of the casino regulars (i.e. my detailed NPCs) would attend.

PCs in attendance:
Grain - gnome thief 4
Thron - half-orc fighter 4
Thorn - half-elf ranger 3
Tares - elf cleric of Boreon 4
Eldin - human magic-user 4
Glyptus - human fighter 1 (henchman of Eldin)

Among the attendees were the following:

The casino proprietor and Boreon priest Bix Grimaldi, his assistant Carlos, and second assistant Elayne. Elayne is the cleric who who already serves as mentor/trainer to the two cleric PCs so she was already familiar. Through observation of Bix, they noticed that he doesn't actually seem to do much priestly stuff, leaving all of it to his two assistants, which came to a head when he was performing the wedding ceremony but fumbled the vows and had Carlos step in to complete the ceremony. Since prior to the session starting, while waiting for the other players to arrive, I had rolled up stats for Vylma the bride-to-be and determined that she is a mountebank (as per The Heroic Legendarium) and the players learned about the class and that one of their abilities is "impersonation," the players have begun to suspect Bix may also be less than he appears...

Boss Taggart, his half-ogre bodyguard, and a friend Franciscus, a visiting merchant. Taggart is the extremely wealthy proprietor of the lumber mill in the village of Veirona and is considered a VIP around the casino. Rumor says he is at least partial owner of the casino, which is why he was able to just show up at the wedding uninvited. Franciscus the merchant has recently arrived in town from the nearby town of Haven ostensibly to arrange a large purchase of lumber, but Thorn the ranger thought he looked familiar, and eventually recognized him as one of the men seen leaving the Perlammo Salt Mines in the last session. These three mostly stuck to themselves, whispering to each other.

Geromini, the curio-shop owner and mentor/trainer to the PC magic-user. He was revealed to be a sloppy drunk and compulsive gambler.

Sheilah, a warrior-princess from the town of Amazona, accompanied by several servile bondsmen. She was there mostly to cause trouble for any PCs who attempted to flirt with her but nobody took the bait so she ended up getting into an altercation with Geromini instead.

Loras Flaxentop, halfling professional gambler, with his pet spider-monkey. The monkey caused assorted mischief including at one point almost making off the with the wedding rings.

Mr. Stearns, distinguished older gentleman traveler from "the west" accompanied by his two adult daughters, Giuliana and Rafaella - the former of whom is plainer but friendly, the latter beautiful but cold. Mr. Stearns took immediate interest in Tares the cleric'c glowing blue crystal staff and wanted to know where he had acquired it, which they did not tell. He warned them that he was sensing an aura of evil from it. At one point a waiter spilled a drink which Mr. Stearns immediately caught, displaying amazingly (superhumanly?) fast reflexes. He also inquired whether the party had been doing any exploring in the elf-woods and when they shared the rumor they had picked up last session about the village of man-eating elves he became very intrigued and was seen flashing a sign to his daughter in Rafaella in thieves' cant telling her to watch this group.

Despite the party having left an invitation in his erstwhile lair within the Salt Mines, they were disappointed that their ogre pall Lumph did not show up. Glyptus the henchman also declined his invitation, stating that he prefers to steer clear of the casino and has had some run-ins with the people there. The party has heard rumors about an underground fight-club at the casino and are pretty convinced both that Glyptus was once a fighter there and that Lumph is there currently (but don't seem all that interested on doing any sort of follow-up investigation).

Midway through the ceremony there was a brief interruption by Boss Taggart's factotum MacDougal (who the party had previously met) who hurried in and whispered something quickly to his boss, who showed some alarm at the news. He quickly shared word with his bodyguard and guest and all four of them quickly departed. Later in the evening rumors began spreading through the crowd that a party including Lord Mayor Bowlton's daughter Liesl was en route to Taggart's manor in the village of Veirona but has failed to arrive, causing considerable distress to the Lord Mayor and his confidantes.

Grain the thief was disappointed to learn that the ring of invisibility she found last week has the unfortunate side-effect of draining away her strength and constitution, and was forced to pay almost the entirety of her savings to date (including her bridal dowry) to purchase a remove curse and dispel magic combo from Carlos the priest, even at "friends and family" rate. However, she decided to keep the ring anyway, figuring that once the PC clerics (both currently 4th level) hit 5th level and are able to cast those spells that it will still be worthwhile to have the invisibility option, especially if she only wears the ring for an hour or two. 

Thorn the ranger, who has a Quirk allowing him to speak with birds, also took delivery of a trained hawk that he had ordered several weeks back.

Asking around the next morning if there was any news of the mayor's missing daughter and learning that a search was underway but no news had been heard yet, they decided to go back to the familiar Salt Mines to continue exploring around the blank areas on their map. [Some of the players were surprised that they weren't being asked to help with the search, but other players reminded them that they have gone to great lengths to keep their adventuring career on the down-low and that only a handful of people in town - mostly their mentor/trainers - have any knowledge that they are adventurers at all.] During the trip there (the mines are about 3 hours' walk from town) the hawk informed Thorn that they were being followed by someone, who they suspected and then confirmed was Mr. Stearns' daughter Rafaella. Great pains were taken to shake her off their tail, during which they learned that she also has preternaturally fast reflexes like her father. One of the players wondered aloud if perhaps they're some kind of cat-people.

Making a very roundabout way to the mines, they first checked Lumph's old quarters and found no sign that he had returned but that the wedding invitation they'd left for him was gone. ["Do you think maybe the smuggler guys found it and that's why the smuggler boss showed up at the wedding?"] Shortly thereafter, still on level one, they ran into a wandering band of janussarians who immediately attacked. Between their removable and interchangeable heads (which they also use as missiles), their unshakable morale, and damage resistance to blunt and piercing weapons, they were reminded why they had such a hard time with these guys the first time they met them down on level two. They eventually wiped the whole group out but used up so many resources doing so that they decided to make a quick retreat out of the dungeon. Instead of returning to town they decided to find the farmstead south of the mine that had been rumored to be under attack by werefoxes. Showing off the tails of the gopines they had slain in the dungeons they confirmed that the werefox attacks had stopped and were treated to food and hospitality by the grateful farmers and the session ended there. In about 5 hours of play the total net treasure haul was 0 and the total XP haul was 66 apiece, but they met a lot of new people and picked up a lot of new hooks and rumors that they will (hopefully) begin to follow up on in the next session on April 28th.

With the smaller player group and gathered around a smaller, round table which allowed us to be closer and more easily communicate it was a nice change-of-pace session with a lot of talking both in and out of character. Grain's player was especially thrilled by all the attention and extra detail she got (which included, among other things, detailing her entire family including 9 older siblings of gnome turnip farmers) and after several combat-heavy sessions I think it was a nice reminder than there's more to the game (and, specifically, to this adventure) than just fighting and looting.