DRAGON, Duskdrake
FREQUENCY: Very rare
NO. APPEARING: 1
ARMOR CLASS: -2
MOVE: 15"
HIT DICE: 12 - 14
% IN LAIR: 50%
TREASURE TYPE: H, S, T
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 2-12/2-12/5-40
SPECIAL ATTACKS: Breath weapon
SPECIAL DEFENSES: +1 or better weapon to hit
MAGIC RESISTANCE: 20%
INTELLIGENCE: Low
ALIGNMENT: Neutral evil
SIZE: L (64+' long)
PSIONIC ABILITY: Nil
LEVEL/X.P. VALUE: X/ 9200 + 18/HP
The duskdrake has the
appearance of a gigantic red dragon, but its spiked upper scales are jet black,
while its belly plates are a dusky gray. It breathes shadowfire,
which has gray, billowing flames shot through with tongues of ebony and diamond
brilliant at the flame tips. It inflicts as many points of fire/heat
damage as the duskdrake has hit points, and the monster may use this breath
weapon four times each day. There is some speculation that The Rain of
Colorless Fire may have been a large-scale distillation of shadowfire as
utilized by the Baklunish deity, Dorgha Torgu!
These titanic draconians
are native to the Demi-Plane of Shadow, and are fortunately quite rare.
They are virtually unknown to the Prime Material Plane, as they have
almost never been brought there.
PHANTIMAL
FREQUENCY: Common (on Plane of Shadow)
NO. APPEARING: Variable
ARMOR CLASS: Variable
MOVE: Variable
HIT DICE: Variable (1 h.p. to 7 HD)
% IN LAIR: Variable
TREASURE TYPE: Usually nil
NO. OF ATTACKS: Variable
DAMAGE/ATTACK: Variable
SPECIAL ATTACKS: Variable
SPECIAL DEFENSES: Variable
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal to average
ALIGNMENT: Neutral
SIZE: S – L
PSIONIC ABILITY: Nil
LEVEL/X.P. VALUE: I/ Variable
The phantimals are
simply the indigenous animals dwelling upon the Demi-Plane of Shadow, and they
range from mice, rats, rabbits, and squirrels to snakes, foxes, deer, wolves
and bears. For most of these creatures, simply use their mundane stats;
but there are two creatures of note with special attributes.
The shade wolves
are a special breed of wolves from the Shadowland that are actually able to
phase into the Prime Material Plane (usually during twilight hours).
Their stats are AC 7, HD: 2+4, MV: 18", #ATT: 1 (bite), Dam/Att: 2 –
5. They usually hunt in packs of 3 – 18 and give vent to particularly
ghostly howls.
The greymane lions
are a species of phantom lion that possesses human-level intelligence, and the
pride masters can actually speak human tongues. A pride usually consists
of 1 male and 3 – 8 female lions. Their stats are AC 5, HD: 5+4, MV:
12", #ATT: 3 (claws, bite), Dam/Att: 1 – 4 (x2), 1 – 10. Greymane
lions do not acknowledge the Shadowlord as their liege; rather, they follow the
Cat Lord.
PHANTOM FOLK
FREQUENCY: Common (on Plane of Shadow)
NO. APPEARING: 1 – 100 (+)
ARMOR CLASS: See below
MOVE: 12"
HIT DICE: 1 – 8 hp (avg.)
% IN LAIR: Variable
TREASURE TYPE: Variable
NO. OF ATTACKS: See below
DAMAGE/ATTACK: See below
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Standard
INTELLIGENCE: Mean: average to very
ALIGNMENT: Neutral (good, chaotic, lawful)
SIZE: M
PSIONIC ABILITY: Nil
LEVEL/X.P. VALUE: I/ Variable
The phantom folk are the
human race native to the Demi-Plane of Shadow (as opposed to shades,
which are immigrants). They live in roughly twenty villages scattered
about Shadowland and are ruled by the Shadowlord. They are of all
occupations, just as humans of Oerth are—farmers, craftsmen, soldiers,
merchants, fishermen, hunters, etc. If armed, they will typically carry a
bow, short sword, axe, flail, or fork. Any armor worn is generally of
leather or ring sort.
They appear as do normal
folk, save that they are of nearly translucent shadow stuff in varying shades
of gray and near-black, as are their implements and clothes.
SHADOWLORD (Quasi-Deity)
FREQUENCY: Unique
NO. APPEARING: 1
ARMOR CLASS: 3
MOVE: 12"
HIT DICE: 80 hp
% IN LAIR: 55%
TREASURE TYPE:
NO. OF ATTACKS: 2
DAMAGE/ATTACK: By weapon
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 50%
INTELLIGENCE: Godlike
ALIGNMENT: Neutral (good)
SIZE: M
PSIONIC ABILITY: Nil
LEVEL/X.P. VALUE: X/ 15,650*
The Shadowlord is, of
course, more a personage than a “monster”; in fact being a quasi-deity.
He is the nominal ruler of the folk of Shadowland in the Demi-Plane of
Shadow, which exists between the Positive and Negative Planes. The shades
and shadows, however, prove to be difficult subjects and some of the
more powerful actually challenge his rule!
His Umbrageous Majesty
is a 14th level Magic-User and 20th level Illusionist.
His statistics are: S: 14 I: 21 W: 16 D: 17 C:
15 CH: 19 and CO: 17. The Shadowlord may use, once per
melee round: detect illusion, detect invisible, detect lie, detect magic,
improved invisibility, telepathy, and teleport (no error, 1/day). He will
generally carry no larger weapon than a magic dagger upon his personage, but if
pressed he will wield his artifact, Shadowfire. Shadowfire
is a large black opal orb shot through with sparks of olive-green and a heart
of maroon-vermillion. It grants +4 protection (armor class
and saves) against attacks by creatures of Shadow and is able, upon command, to
disintegrate any creature of Shadow within 10' of its wielder if they
fail to save versus Spell. It also restores lost Constitution points (up
to five points/day) and removes fatigue or the effects of a slow spell
at a touch. It dispels illusion in a 60' radius upon command, and
it can teleport its bearer to Shadowland from any inner plane (1x/day).
The Shadowlord has the
appearance of a very tall and thin man with aristocratic bearing. His
skin is pearlescent in hue, his lips thin and dark, and his eyes and hair are
ashen black. He generally wears gray and black clothing. He is
known to be an ally of Keoghtom, who often visits his Chiaroscuro Palace.
UNDINE
FREQUENCY: Very rare
NO. APPEARING: 1
ARMOR CLASS: 6
MOVE: //12"
HIT DICE: 4
% IN LAIR: 15%
TREASURE TYPE: C, Y
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2 - 8
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 50%
INTELLIGENCE: High
ALIGNMENT: Neutral (chaotic)
SIZE: M
PSIONIC ABILITY: Nil
LEVEL/X.P. VALUE: IV/ 200 + 4/HP
Undines are salt-water
relatives of the nereid (connected with the Elemental Plane of Water), and they
are unable to endure the surface world without magical aid. They appear
as lovely women with silvery skin, emerald hair and nails, and green eyes with
golden irises. Their hands and feet are webbed, however, and their teeth
resemble those of a barracuda (and are used in attack). Undines have
infravision to 60'. They usually dwell in stone grottoes, overgrown with
coral, sponges and algae.
Undines have the
following powers available, once per round at will: detect evil/good, detect
magic, ESP, misdirection, and water breathe (for others). They may also
use non-detection (3x/day). Once each week they may conjure a 16
hit dice water elemental. They will always have an assortment of
dangerous marine life guarding their demesne (barracudas, sharks, moray eels,
sea snakes, lionfish, jellyfish, octopi, etc.; roll 2d4 for number) which
respond to their mental commands.
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