Note that in addition to all of these creatures from Gary's novels, the massive document that GT sent me also included a large number of creatures of his own design, or adapted from other sources, that fill in both even more of AD&D's planar cosmology and also the other continents and realms on the planet of Oerth (Gonduria, Jahind, Suhfang, etc.) that were mentioned but never detailed by Gary. This stuff is also great, and fully captures and conveys the same flavor as Gary's creations (and, given that he did some work with Gary in the post-TSR era, it's likely that Gary would have given at least some of these creations his "official" blessing had he been in position to do so) and is very much worth sharing, but I don't really consider it my place to do so here. Hopefully he will some day see fit to share them more widely himself :)
DEMON
Cataboligne
FREQUENCY:
Very rare
NO.
APPEARING: 1
ARMOR
CLASS: -3
MOVE: 9"
HIT
DICE: 9
% IN
LAIR: 20%
TREASURE
TYPE: G
NO. OF
ATTACKS: 3
DAMAGE/ATTACK:
1 – 6/1 – 6/ 2 - 8
SPECIAL
ATTACKS: See below
SPECIAL
DEFENSES: +3 or better weapon to hit
MAGIC
RESISTANCE: 60%
INTELLIGENCE:
Very
ALIGNMENT:
Chaotic evil
SIZE: L
(8'+ tall)
PSIONIC
ABILITY: 150
LEVEL/X.P.
VALUE: VII/ 2900 + 12/HP
Cataboligne
demons are quite nasty, and often summoned to be used as guardians. They may, at will and once per melee
round, use the following abilities: animate dead (as 9th level
magic-user), cause fear (as wand), cause paralysis (as wand), change self,
darkness (10' radius), detect invisible, dispel magic, levitate (as a 9th
level magic-user), magic missile (four missiles), telekinese (4000 g.p.), and
teleport (no error). Catabolignes
regenerate as do trolls until they are totally slain.
This
demon has a wrinkled visage with wide, fanged mouth, yellow eyes with
horizontally-slitted pupils, and horns.
Its body is gray-blue and covered by plated scales, and twin rows of
triangular spines run down its back.
Its hands and feet are wickedly-clawed and its somewhat short tail ends
in a spike.
Dusin
FREQUENCY:
Rare
NO.
APPEARING: 1 - 6
ARMOR
CLASS: -2
MOVE: 9"//12"
HIT
DICE: 9
% IN
LAIR: 10%
TREASURE
TYPE: D
NO. OF
ATTACKS: 3 or 1
DAMAGE/ATTACK:
1-6/1-6/2-12 or by weapon type
SPECIAL
ATTACKS: Tail
SPECIAL
DEFENSES: See below
MAGIC
RESISTANCE: 55%
INTELLIGENCE:
Average
ALIGNMENT:
Chaotic evil
SIZE: M
(7')
PSIONIC
ABILITY: 100
LEVEL/X.P.
VALUE: VII/ 2600 + 12/HP
These
demons are servants to Demogorgon (q.v.), and often serve as his personal guards. They attack with their claws and
vicious bite, and may sweep their tail at opponents behind them for 2 – 8
points. They may, at will and once
per melee round, use the following abilities: darkness (10' radius), detect invisible,
cause fear (as wand), levitate (as 9th level magic-user), polymorph
self, telekinese (4000 g.p.), and teleport (no error). They have a 30% chance to gate in 1 – 2
more dusins. Dusins commonly wield
+1 iron-bladed halberds.
Dusins
appear as large, scaled humanoids with crocodile heads and scaly tails. Their arms are somewhat stubby and end
in clawed hands. Their normal
habitat is within the swamps of Demogorgon’s realm. Demogorgon can field nearly 50,000 of these demons if
needed.*
*See “Dance
of Demons”,
page 85, by Gary Gygax.
Nergel
(Lord of
Unlife)
FREQUENCY:
Unique
NO.
APPEARING: 1
ARMOR
CLASS: -5
MOVE: 12"
HIT
DICE: 96 hp
% IN
LAIR: 50%
TREASURE
TYPE: H, V
NO. OF
ATTACKS: 2
DAMAGE/ATTACK:
2-7/2-7
SPECIAL
ATTACKS: See below
SPECIAL
DEFENSES: +1 or better weapon to hit
MAGIC RESISTANCE:
65%
INTELLIGENCE:
Supra-genius (19)
ALIGNMENT:
Chaotic evil
SIZE: L
(7' tall)
PSIONIC
ABILITY: 230
LEVEL/X.P.
VALUE: X/ 43,680*
Nergel
is a dark and dour demon lord having dominion over the unliving. He has the fealty of legions of shadows
(q.v.) and shadow
demons (q.v.)
in the Abyss, and occasionally is known to be at odds with Graz’zt.
Nergel
appears as a hunch-backed man with misshapen shoulders and an uneven gait. He has slab-like cheeks around a fanged
mouth; dark eyes that flash orange when he is angry, and a wattled neck. He wears black robes and carries an
ebon staff. This staff is +3 to
hit and possesses two major powers: first, its touch will slay any creature not of like or
higher status to Nergel if they fail a save versus Death magic (d6+3 damage if
save is made), and secondly it can instantly summon seven babau demons (once per
day). If he opts not to use his
staff to attack, he may make two attacks with his clawed hands. Nergel may also use any of the following
powers at will, once per melee round: animate dead, cause fear (as wand), charm
monster, charm person, clairvoy, clairaudience, continual darkness, create
illusion (as wand), detect invisible, detect magic, dispel magic, ESP,
polymorph self, read languages, read magic, suggest, telekinese (9,000gp), and
teleport (no error). Once each day
he may summon either 3 – 18 shadows or 2 – 8 shadow demons within one round.
His
realm is called Meslamtaius (level 353), and is a benighted realm with dust-covered
plains and deep caverns. It is
largely inhabited by Type I demons, shadow demons, shadows, manes, skeletons,
and zombies. He is consort to
Ereshkigal (q.v.).
Ojukalazogadit
FREQUENCY:
Unique
NO.
APPEARING: 1
ARMOR
CLASS: 8 overall, but variable to -4
MOVE: Special
HIT DICE:
Infinite
% IN
LAIR: 100%
TREASURE
TYPE: Nil
NO. OF
ATTACKS: See below
DAMAGE/ATTACK:
See below
SPECIAL
ATTACKS: See below
SPECIAL
DEFENSES: See below
MAGIC
RESISTANCE: Nil
INTELLIGENCE:
Low
ALIGNMENT:
Chaotic evil
SIZE: L
(a plane of the Abyss)
PSIONIC
ABILITY: Nil
LEVEL/X.P.
VALUE: N/A
Ojukalazogadit
is a sexless, sprawling, imbecilic mass of chaotic matter that covers an entire
layer (the 366th) of the Abyss under a featureless orange sky. Its surface is mostly a disgusting dun
color, resembling ulcerous, infected flesh. It constantly seethes, pulses, exudes vile fluids, and
extrudes extremities or forms gaping maws; and the entirety reeks of
decay. Its consistency ranges from
sinking morass to steel-hard chitin.
Shrieks, moans, gurgling, rending sounds, and other disturbing noises
are constantly emitted by the being in a maddening cacophony.
Because
of its very nature, its attacks are entirely variable—it is fully capable of
attacking and devouring anything from insect size up to a behemoth. Methods of attack range from mandibles,
claws, tentacles, pseudopods, fanged mouths, adhesive mucus, acidic or alkaline
secretions, poisonous vapors, and any number of other forms; all made from its
mass and then reabsorbed! Damage
is, of course, variable depending on the attack.
Only
the entital force of a Greater God can possibly have any lasting effect upon
Ojukalazogadit, due to its sheer size and power.
Palvlag (Demon Lord
of Flame)
FREQUENCY:
Unique
NO.
APPEARING: 1
ARMOR
CLASS: -5
MOVE: 9"/18"
HIT DICE:
144 hp
% IN
LAIR: 50%
TREASURE
TYPE: S, T, U, V, W, X, Z
NO. OF
ATTACKS: 2
DAMAGE/ATTACK:
2 – 8 (x2) or by weapon +8
SPECIAL
ATTACKS: See below
SPECIAL
DEFENSES: +2 or better weapon to hit
MAGIC
RESISTANCE: 75%
INTELLIGENCE:
Supra-genius (19)
ALIGNMENT:
Chaotic evil
SIZE: L
(12' tall)
PSIONIC
ABILITY: 244
LEVEL/X.P.
VALUE: X /52,050*
Palvlag,
like Pazuzu and Shabriri, is a surviving proto-demon. He appears as a type VI demon with four eyes of flaming
orange. His very blood is molten
phlogiston. There is a marked
resemblance between Palvlag and Marduk, Lord of the Type VI demons, and they
may be related.
Palvlag
will usually attack with his claws rather than a weapon, but at times he will
wield a gigantic two-handed +3 flaming sword (2 – 12 +3, +8 for STR). He may immolate at will to inflict 6 –
24 points of damage on any creature not immune to fire attacks within a 10'
radius. He also has the following
abilities, usable at will once per melee round: astral travel, darkness (50'
radius), detect invisible, detect magic, flesh to stone, know alignment,
pyrotechnics, shape change, tongues, teleport (no error), wall of fire, and
unholy word. Palvlag may also use
wish once per day and symbol (1 each of pain, hopelessness and death). His gaze causes insanity to anyone he
wills (save vs. Spell), and thrice each day he may breathe fire from his mouth
(as a red dragon) doing 66 points of damage. He may gate in 6 Type VI demons (75% chance). He has double normal range infravision
and ultravision, and he regenerates 1 hit point every round.
Palvlag
lacks the odd sense of humor common to Pazuzu and Shabriri, and he is a serious
opponent in combat.
Shabriri (Demon Lord of Water &
Blindness)
FREQUENCY:
Unique
NO.
APPEARING: 1
ARMOR
CLASS: -8
MOVE: 12"//20"
HIT
DICE: 155 hp
% IN
LAIR: 20%
TREASURE
TYPE: S, T, U, V, W, X, Z
NO. OF
ATTACKS: 5
DAMAGE/ATTACK:
2 – 8 (x4)/2 – 12
SPECIAL
ATTACKS: See below
SPECIAL
DEFENSES: +2 or better weapon to hit
MAGIC
RESISTANCE: 80%
INTELLIGENCE:
Supra-genius (19)
ALIGNMENT:
Chaotic evil
SIZE: L
(10' tall)
PSIONIC
ABILITY: 255
LEVEL/X.P.
VALUE: X/ 56,700*
Shabriri has the form of a hulking demon with
horn-plated flesh and four arms ending in clawed hands. His head has four red-glowing eyes and
a fang-filled maw. Like Pazuzu,
Shabriri is a proto-demon of ancient origin and is on fairly decent terms with
some daemon lords. Also like
Pazuzu, he possesses an odd sense of humor and enjoys toying with victims and
following odd whims. He may
actually prolong combat with foes if he finds it amusing!
He
prefers to attack and rend with his four clawed hands and bite, but this demon
lord also has the following abilities, usable at will once per melee round:
astral travel, cause blindness, create water, darkness (50' radius), detect invisible,
detect magic, flesh to stone, know alignment, raise/lower water, shape change,
tongues, teleport (no error), unholy word, and wall of fog. In addition, Shabriri may use wish once
per day and symbol (1 each of pain, hopelessness and death). His gaze causes insanity to anyone he
wills (save vs. Spell), and thrice each day he may expel a gout of negative
energy stuff from his mouth that does 66 points of damage to one victim up to
1" range (save vs. Spell for ½ damage). He may gate in 6 Type IV demons (75% chance) if
pressed. He has double normal
range infravision and ultravision, and he regenerates 1 hit point every round.
Skurda
FREQUENCY:
Rare
NO.
APPEARING: 1 – 4
ARMOR
CLASS: -3
MOVE: 15"
HIT
DICE: 10
% IN
LAIR: 15%
TREASURE
TYPE: B
NO. OF
ATTACKS: 3
DAMAGE/ATTACK:
1-10/1-10/1-6
SPECIAL
ATTACKS: Poison sting
SPECIAL
DEFENSES: See below
MAGIC
RESISTANCE: 50%
INTELLIGENCE:
Low
ALIGNMENT:
Chaotic evil
SIZE: L
(10' long)
PSIONIC
ABILITY: Nil
LEVEL/X.P.
VALUE: VII/ 4050 + 15/HP
Skurda
are fearsome demons that are used as guards by several Abyssal rulers, notably Graz'zt and Lolth. Skurda have the appearance of hulking, scorpion-bodied
demons with a human-like torso and arms, both covered in armoring chitin. Their heads have compound eyes, and
mandibles around their mouth.
Their arms end in fearsome pincers.
Skurda
attack with their mighty pincers (Strength = 18) and tail sting. In addition to wounding, the stinger is
poison and requires a saving throw at -1, failure of which indicates
death! They may use the following
powers, at will, once per melee round: Darkness (15' radius), detect invisible,
telekinese (3000 g.p.), and teleport (no error). They may also gate in another skurda (30% chance).
Verin
(Vuron) (Demon
Lord)
FREQUENCY:
Unique
NO.
APPEARING: 1
ARMOR
CLASS: 0 (-4)
MOVE: 12"
HIT
DICE: 96 hp
% IN
LAIR: 20%
TREASURE
TYPE: U, Z
NO. OF
ATTACKS: 2
DAMAGE/ATTACK:
See below
SPECIAL
ATTACKS: See below
SPECIAL
DEFENSES: +1 or better weapon to hit
MAGIC
RESISTANCE: 70%
INTELLIGENCE:
Godlike (22)
ALIGNMENT:
Chaotic evil (neutral)
SIZE: L
(8' tall)
PSIONIC
ABILITY: 230
LEVEL/X.P.
VALUE: X/ 45,023*
Verin
appears as a tall, thin, sexless albino humanoid with reddish-pink eyes. His face is handsome, though stamped
with evil, and his voice is bell-like.
He is lord general and viceroy to Graz’zt, and is utterly loyal to that
demon prince. While Graz’zt was
imprisoned by Iggwilv, Verin continued to administer his realm until the demon
prince returned. Although he
certainly has the demonic capacity for rage and cruelty, Verin tends to be more
measured and thoughtful in his actions than most of his ilk. He is well-versed in arcane knowledge
and in battle strategy.
He
wields a +4 lance in battle that is composed of milky crystal, with which he
strikes twice in a round. Any
creature struck by it must save vs. death at -4 or die. Even such as a demon lord or daemon
ruler must save (but without penalty) or perish! Those who save will still take 5 – 50 points of damage from
the fell energies contained within this weapon. He will wear armor of silvery metal into battle that gives
him an AC of -4.
Verin
has the following powers usable at will, once per melee round: charm person,
clairaudience, clairvoyance, darkness (15' radius), detect good, detect
invisible, detect magic, ESP, etherealness (self), fear (as wand), heal (3/day),
suggestion, , telekinese (9,000 gp), and teleport (no error). Once per day, he has an 85% chance of gating in 1 – 2 Type VI demons (90%)
or Graz’zt himself (10%).
These are all great. I had seen them back in 2000 or so and its a lot of great work by GT. I don't know if he intended it for the 2006-2007 doomed planar project that we had going or not because that would have required Gary's stamp for publishing. I would find it hard to illustrate because that's one of my pet peeves: D&D illustrations being all over the place post-Gygax. So I would have needed to bother the fuck out of busy Gary just to get it right. ;) I had sketchy outline stats of some of the novel creatures that I did in the 90's but these I consider superior work by GT.
ReplyDeleteI've seen most before in various places like DF, but thanks for collecting them. Terrific!
ReplyDelete